![]() ![]() Using a toy chest of Lego-style, snap-together parts, you build rocket ships capable of safely (or unsafely) ferrying your crew of little green kerbonauts into orbit, and eventually to the surfaces of other planets and moons (and back home again, if you’re feeling ambitious). You run a space centre in a fully simulated and persistent solar system, designed to be roughly similar to our own, with analogues of Jupiter and Mars and Venus all booking it around a central star. If the original game passed you by, here’s how it works. The game is nowhere approaching finished, it barely resembles the promotional videos, and it isn’t ready, even by Early Access standards. If you were stranded on a desert island and had to recreate Kerbal Space Program from memory using nothing but coconuts and string, it would look something like Kerbal Space Program 2. They showed up at the wrong school, on a Saturday during half-term. Well the kid forgot their lunchbox, their uniform, their books and their pencil case. The developers, smiling bravely in circumstances presumably beyond their control, describe the launch as like dropping a kid off for their first day at school. A list of bugs longer than a Saturn V reads like a terrible medical diagnosis: quivering periapsis, unpredictable methane leakage, late-stage separation anxiety, loose payloads, non-stop burning, and sensitive nodes. The extremely anticipated sequel to everyone’s favourite rocket-building space exploration game is a hot mess. The much-anticipated sequel has suffered a rough launch into Early Access, but push through the bugs and this space exploration sim still falls way short of its ambitions. I believe that the real reason is they realized the gravity of what they needed to put out in terms of quality was much greater than they were prepared for at the beginning and had to greatly widen the scope of the game, which took time.Kerbal Space Program 2 early access review So while, yes, a bit of a set back, I really don't think this was the main reason it's taken so long. This is a very solid team with only a couple open spots posted on intercept games' career tab. Join that with the almost entire ksp1 team that switched over to ksp2 after the final update to ksp1. Also over 80% of the star theory staff left to join private division including all of the lead developers. Keep in mind private division owns the intellectual property of ksp and ksp2 so they did not have to start over at all. So private division held a closed meeting to pull the contract and then contacted all of the star theory staff (minus the two owners) and offered them jobs to keep working. Mind you, they did all of this with out telling any of the employees working under them. When that didn't go over well, they then tried to force private division to buy them out in order to make more money being absorbed. While many people are under the impression that this was a hostile takeover, the real story was that the two owners of star theory games attempted to renegotiate the contract they had with private division after the first delay. The Bloomberg article source was one of the two owners of star theory games and is a very one sided story. While there is no doubt that ksp2 was held back by the switch to in house development, a lot of what you are saying is actually inaccurate. On behalf of the KSP 2 subreddit, we thank you for the update and we cannot wait to see further progress on the game! It is very important that we let everyone on the team develop an amazing game and give them all the time that they need to get it right. Thank you so much for believing in us and we can't wait to fly with you soon." I cannot express how much it means to us as a team that we have the support of a community that recognizes the importance of creating something high quality even if it means taking a little bit of extra time. And, as I've mentioned before, we've augmented our team with the developers of the original Kerbal Space Program and, together, we're creating something of which we are all very, very proud. ![]() We've set ourselves the goal internally of creating an experience that is both original and breath-taking. The universe has to be rich and interesting to explore. The game has to be performing on a wide range of machines. But we've also set a very high bar of quality. "We are creating a game of immense technological complexity and we've assembled a team of passionate, talented developers to achieve that goal. Nate Simpson, Creative Director on Kerbal Space Program 2 says: It will release on PC in early 2023 and will release on Console afterwards, as stated in a recent video. Kerbal Space Program 2 has been delayed to 2023. ![]()
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